rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
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32 changed files with 625 additions and 394 deletions
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@ -14,6 +14,9 @@
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#include <ctype.h>
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#include "rogue.h"
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void turnref(void);
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char be_trapped(coord *tc);
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/*
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* Used to hold the new hero position
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*/
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@ -24,8 +27,8 @@ coord nh;
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* do_run:
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* Start the hero running
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*/
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do_run(ch)
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char ch;
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void
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do_run(char ch)
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{
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running = TRUE;
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after = FALSE;
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@ -37,8 +40,8 @@ char ch;
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* Check to see that a move is legal. If it is handle the
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* consequences (fighting, picking up, etc.)
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*/
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do_move(dy, dx)
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int dy, dx;
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void
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do_move(int dy, int dx)
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{
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register char ch, fl;
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@ -189,7 +192,8 @@ move_stuff:
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* turnref:
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* Decide whether to refresh at a passage turning or not
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*/
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turnref()
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void
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turnref(void)
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{
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register int index;
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@ -211,8 +215,8 @@ turnref()
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* Called to illuminate a room. If it is dark, remove anything
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* that might move.
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*/
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door_open(rp)
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struct room *rp;
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void
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door_open(struct room *rp)
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{
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register int j, k;
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register char ch;
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@ -238,8 +242,8 @@ struct room *rp;
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* be_trapped:
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* The guy stepped on a trap.... Make him pay.
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*/
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be_trapped(tc)
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register coord *tc;
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char
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be_trapped(coord *tc)
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{
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register char tr;
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register int index;
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@ -316,8 +320,7 @@ register coord *tc;
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* Move in a random direction if the monster/person is confused
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*/
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coord *
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rndmove(who)
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THING *who;
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rndmove(THING *who)
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{
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register int x, y;
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register char ch;
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