Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup remains to be done.
This commit is contained in:
parent
de95b19cee
commit
7d459d7d36
47 changed files with 608 additions and 591 deletions
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@ -696,12 +696,12 @@ eat_gold(struct object *obj)
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if (purse == 50)
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msg("%s.. Commands you to find more gold!! ", inv_name(obj, FALSE));
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if (purse == 0) {
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if (rnd(10) >= 7)
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msg("You feel the artifact gnawing away... ");
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if (rnd(10) >= 7)
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msg("You feel the artifact gnawing away... ");
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if (--pstats.s_hpt < 1) {
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pstats.s_hpt = -1;
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pstats.s_hpt = -1;
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death(D_RELIC);
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}
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}
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}
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else
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purse--;
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258
xrogue/help.c
258
xrogue/help.c
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@ -160,143 +160,143 @@ static char *game_begin ="To be updated...";
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/* help list */
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static struct h_list helpstr[] = {
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'?', " Print help",
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'/', " Identify object",
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'=', " Identify a screen character",
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' ', "",
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'h', " Move left",
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'j', " Move down",
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'k', " Move up",
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'l', " Move right",
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'y', " Move up and left",
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'u', " Move up and right",
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'b', " Move down and left",
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'n', " Move down and right",
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'H', " Run left",
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'J', " Run down",
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'K', " Run up",
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'L', " Run right",
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'Y', " Run up & left",
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'U', " Run up & right",
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'B', " Run down & left",
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'N', " Run down & right",
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' ', "",
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'>', " Go down a staircase",
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'<', " Go up a staircase",
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'\\', " Game descriptions",
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'.', " Rest for a while",
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'*', " Count gold pieces",
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'a', " Affect the undead",
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'A', " Choose artifact (equipage)",
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'c', " Chant a mantra",
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'C', " Cast a spell",
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'd', " Drop something",
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'D', " Dip something (into a pool)",
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'e', " Eat food or fruit",
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'f', "<dir> Forward until find something",
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'F', " Frighten a monster",
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'g', " Give food to monster",
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'G', " Sense for gold",
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'i', " Inventory",
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'I', " Inventory (single item)",
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'm', " Mark an object (specific)",
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'o', " Examine and/or set options",
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'O', " Character type and quest item",
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'p', " Pray to the powers that be",
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'P', " Pick up object(s)",
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'q', " Quaff a potion",
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'Q', " Quit the game",
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'r', " Read a scroll",
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's', " Search for a trap/secret door",
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'S', " Save your game",
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't', "<dir> Throw something",
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'T', " Take off something",
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'v', " Print program version",
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'w', " Wield a weapon",
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'W', " Wear something",
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'X', " Sense for traps",
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'z', "<dir> Zap a wand or staff",
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' ', "",
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'^', " Set a trap",
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'$', " Price an item (trading post)",
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'#', " Buy an item (trading post)",
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'%', " Sell an item (trading post)",
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'!', " Shell escape",
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ESC, " Cancel command (Esc)",
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' ', "",
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CTRL('B'), " Current score (if you win)",
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CTRL('E'), " Current food level",
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CTRL('L'), " Redraw the screen",
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CTRL('N'), " Name an object or a monster",
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CTRL('O'), " Character affect status",
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CTRL('R'), " Repeat last message",
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CTRL('T'), "<dir> Take (steal) from (direction)",
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CTRL('U'), " Use a magic item",
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0, 0
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{ '?', " Print help" },
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{ '/', " Identify object" },
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{ '=', " Identify a screen character" },
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{ ' ', "" },
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{ 'h', " Move left" },
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{ 'j', " Move down" },
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{ 'k', " Move up" },
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{ 'l', " Move right" },
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{ 'y', " Move up and left" },
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{ 'u', " Move up and right" },
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{ 'b', " Move down and left" },
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{ 'n', " Move down and right" },
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{ 'H', " Run left" },
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{ 'J', " Run down" },
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{ 'K', " Run up" },
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{ 'L', " Run right" },
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{ 'Y', " Run up & left" },
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{ 'U', " Run up & right" },
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{ 'B', " Run down & left" },
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{ 'N', " Run down & right" },
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{ ' ', "" },
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{ '>', " Go down a staircase" },
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{ '<', " Go up a staircase" },
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{ '\\', " Game descriptions" },
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{ '.', " Rest for a while" },
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{ '*', " Count gold pieces" },
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{ 'a', " Affect the undead" },
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{ 'A', " Choose artifact (equipage)" },
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{ 'c', " Chant a mantra" },
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{ 'C', " Cast a spell" },
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{ 'd', " Drop something" },
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{ 'D', " Dip something (into a pool)" },
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{ 'e', " Eat food or fruit" },
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{ 'f', "<dir> Forward until find something" },
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{ 'F', " Frighten a monster" },
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{ 'g', " Give food to monster" },
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{ 'G', " Sense for gold" },
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{ 'i', " Inventory" },
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{ 'I', " Inventory (single item)" },
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{ 'm', " Mark an object (specific)" },
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{ 'o', " Examine and/or set options" },
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{ 'O', " Character type and quest item" },
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{ 'p', " Pray to the powers that be" },
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{ 'P', " Pick up object(s)" },
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{ 'q', " Quaff a potion" },
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{ 'Q', " Quit the game" },
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{ 'r', " Read a scroll" },
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{ 's', " Search for a trap/secret door" },
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{ 'S', " Save your game" },
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{ 't', "<dir> Throw something" },
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{ 'T', " Take off something" },
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{ 'v', " Print program version" },
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{ 'w', " Wield a weapon" },
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{ 'W', " Wear something" },
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{ 'X', " Sense for traps" },
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{ 'z', "<dir> Zap a wand or staff" },
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{ ' ', "" },
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{ '^', " Set a trap" },
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{ '$', " Price an item (trading post)" },
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{ '#', " Buy an item (trading post)" },
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{ '%', " Sell an item (trading post)" },
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{ '!', " Shell escape" },
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{ ESC, " Cancel command (Esc)" },
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{ ' ', "" },
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{ CTRL('B'), " Current score (if you win)" },
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{ CTRL('E'), " Current food level" },
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{ CTRL('L'), " Redraw the screen" },
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{ CTRL('N'), " Name an object or a monster" },
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{ CTRL('O'), " Character affect status" },
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{ CTRL('R'), " Repeat last message" },
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{ CTRL('T'), "<dir> Take (steal) from (direction)" },
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{ CTRL('U'), " Use a magic item" },
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{ 0, "" }
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} ;
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/* wizard help list */
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static struct h_list wiz_help[] = {
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' ', "",
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'+', " Random fortunes",
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'M', " Make an object",
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'V', " Display vlevel and turns",
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CTRL('A'), " System activity",
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CTRL('C'), " Move to another dungeon level",
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CTRL('D'), " Go down 1 dungeon level",
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CTRL('F'), " Display the entire level",
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CTRL('G'), " Charge wands and staffs",
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CTRL('H'), " Jump 9 experience levels",
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CTRL('I'), " Inventory of level",
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CTRL('J'), " Teleport somewhere",
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CTRL('K'), " Identify an object",
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CTRL('M'), " Recharge wand or staff",
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CTRL('P'), " Toggle wizard status",
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CTRL('X'), " Detect monsters",
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CTRL('Y'), " Display food levels",
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0, 0
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{ ' ', "" },
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{ '+', " Random fortunes" },
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{ 'M', " Make an object" },
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{ 'V', " Display vlevel and turns" },
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{ CTRL('A'), " System activity" },
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{ CTRL('C'), " Move to another dungeon level" },
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{ CTRL('D'), " Go down 1 dungeon level" },
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{ CTRL('F'), " Display the entire level" },
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{ CTRL('G'), " Charge wands and staffs" },
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{ CTRL('H'), " Jump 9 experience levels" },
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{ CTRL('I'), " Inventory of level" },
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{ CTRL('J'), " Teleport somewhere" },
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{ CTRL('K'), " Identify an object" },
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{ CTRL('M'), " Recharge wand or staff" },
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{ CTRL('P'), " Toggle wizard status" },
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{ CTRL('X'), " Detect monsters" },
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{ CTRL('Y'), " Display food levels" },
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{ 0, "" }
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};
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/* item help list */
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static struct item_list item_help[] = {
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'@', " You (visible)",
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'_', " You (invisible)",
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' ', "",
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':', " Food ration or fruit (eat)",
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'!', " Potion (quaff)",
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'?', " Scroll (read)",
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'=', " Ring (wear)",
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')', " Weapon (wield)",
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']', " Armor (wear)",
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'/', " Wand or staff (zap)",
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';', " Magic item (use)",
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',', " Artifact (quest item)",
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'*', " Gold or zapped missile",
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' ', "",
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'$', " Magical item in room",
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'>', " Blessed magical item",
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'<', " Cursed magical item",
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' ', " ",
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'`', " Dart trap",
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'{', " Arrow trap",
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'}', " Bear trap",
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'~', " Teleport trap",
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'$', " Sleeping gas trap",
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'>', " Trap door",
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'<', " Outer region entrance",
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'\'', " Maze entrance",
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'^', " Trading post entrance",
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'"', " Magic pool or lake",
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' ', " Solid rock or mountain",
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'.', " Floor of a room or meadow",
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'%', " Stairs (up or down)",
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'+', " Doorway",
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'&', " Secret doorway",
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'#', " Passage between rooms",
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'\\', " Forest",
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HORZWALL, " Horizontal wall of a room",
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VERTWALL, " Vertical wall of a room",
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0, 0
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{ '@', " You (visible)" },
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{ '_', " You (invisible)" },
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{ ' ', "" },
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{ ':', " Food ration or fruit (eat)" },
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{ '!', " Potion (quaff)" },
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{ '?', " Scroll (read)" },
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{ '=', " Ring (wear)" },
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{ ')', " Weapon (wield)" },
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{ ']', " Armor (wear)" },
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{ '/', " Wand or staff (zap)" },
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{ ';', " Magic item (use)" },
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{ ',', " Artifact (quest item)" },
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{ '*', " Gold or zapped missile" },
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{ ' ', "" },
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{ '$', " Magical item in room" },
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{ '>', " Blessed magical item" },
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{ '<', " Cursed magical item" },
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{ ' ', " " },
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{ '`', " Dart trap" },
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{ '{', " Arrow trap" },
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{ '}', " Bear trap" },
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{ '~', " Teleport trap" },
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{ '$', " Sleeping gas trap" },
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{ '>', " Trap door" },
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{ '<', " Outer region entrance" },
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{ '\'', " Maze entrance" },
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{ '^', " Trading post entrance" },
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{ '"', " Magic pool or lake" },
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{ ' ', " Solid rock or mountain" },
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{ '.', " Floor of a room or meadow" },
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{ '%', " Stairs (up or down)" },
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{ '+', " Doorway" },
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{ '&', " Secret doorway" },
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{ '#', " Passage between rooms" },
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{ '\\', " Forest" },
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{ HORZWALL, " Horizontal wall of a room" },
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{ VERTWALL, " Vertical wall of a room" },
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{ 0, "" }
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};
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void
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102
xrogue/init.c
102
xrogue/init.c
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@ -37,67 +37,71 @@ enter a '\\' on any other screen.";
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*/
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struct words rainbow[NCOLORS] = {
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"Amber", "Aquamarine", "Beige",
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"Black", "Blue", "Brown",
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"Clear", "Crimson", "Ecru",
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"Gold", "Green", "Grey",
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"Indigo", "Khaki", "Lavender",
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"Magenta", "Orange", "Pink",
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"Plaid", "Purple", "Red",
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"Silver", "Saffron", "Scarlet",
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"Tan", "Tangerine", "Topaz",
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"Turquoise", "Vermilion", "Violet",
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"White", "Yellow",
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{ "Amber" }, { "Aquamarine" }, { "Beige" },
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{ "Black" }, { "Blue" }, { "Brown" },
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{ "Clear" }, { "Crimson" }, { "Ecru" },
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{ "Gold" }, { "Green" }, { "Grey" },
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{ "Indigo" }, { "Khaki" }, { "Lavender" },
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{ "Magenta" }, { "Orange" }, { "Pink" },
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{ "Plaid" }, { "Purple" }, { "Red" },
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{ "Silver" }, { "Saffron" }, { "Scarlet" },
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{ "Tan" }, { "Tangerine" }, { "Topaz" },
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{ "Turquoise" }, { "Vermilion" }, { "Violet" },
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{ "White" }, { "Yellow" }
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};
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struct words sylls[NSYLLS] = {
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"a", "ae", "ak", "an", "ax", "ach", "ano", "ars", "bha", "bar", "bre",
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"cha", "cre", "cum", "cow", "duh", "dha", "e", "ea", "em", "et", "ey",
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"eck", "etk", "egg", "exl", "fu", "fen", "fid", "gan", "gle", "h", "ha",
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"hr", "ht", "how", "hex", "hip", "hoc", "i", "ia", "ig", "it", "iz",
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"ion", "ink", "ivi", "iss", "je", "jin", "jha", "jyr", "ka", "kho", "kal",
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"kli", "lu", "lre", "lta", "lri", "m", "ma", "mh", "mi", "mr", "mar",
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"myr", "moh", "mul", "nep", "nes", "o", "oc", "om", "oq", "ox", "orn",
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"oxy", "olm", "ode", "po", "pie", "pod", "pot", "qar", "que", "ran", "rah",
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"rok", "sa", "sat", "sha", "sol", "sri", "ti", "tem", "tar", "tki", "tch",
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"tox", "u", "ub", "uh", "ur", "uv", "unk", "uwh", "ugh", "uyr", "va",
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"vil", "vit", "vom", "vux", "wah", "wex", "xu", "xed", "xen", "ya", "yep",
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"yih", "zef", "zen", "zil", "zym", "-"
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{"a"}, {"ae"}, {"ak"}, {"an"}, {"ax"}, {"ach"}, {"ano"}, {"ars"},
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{"bha"}, {"bar"}, {"bre"}, {"cha"}, {"cre"}, {"cum"}, {"cow"}, {"duh"},
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{"dha"}, {"e"}, {"ea"}, {"em"}, {"et"}, {"ey"}, {"eck"}, {"etk"},
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{"egg"}, {"exl"}, {"fu"}, {"fen"}, {"fid"}, {"gan"}, {"gle"}, {"h"},
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{"ha"}, {"hr"}, {"ht"}, {"how"}, {"hex"}, {"hip"}, {"hoc"}, {"i"},
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{"ia"}, {"ig"}, {"it"}, {"iz"}, {"ion"}, {"ink"}, {"ivi"}, {"iss"},
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{"je"}, {"jin"}, {"jha"}, {"jyr"}, {"ka"}, {"kho"}, {"kal"}, {"kli"},
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{"lu"}, {"lre"}, {"lta"}, {"lri"}, {"m"}, {"ma"}, {"mh"}, {"mi"},
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{"mr"}, {"mar"}, {"myr"}, {"moh"}, {"mul"}, {"nep"}, {"nes"}, {"o"},
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{"oc"}, {"om"}, {"oq"}, {"ox"}, {"orn"}, {"oxy"}, {"olm"}, {"ode"},
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{"po"}, {"pie"}, {"pod"}, {"pot"}, {"qar"}, {"que"}, {"ran"}, {"rah"},
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{"rok"}, {"sa"}, {"sat"}, {"sha"}, {"sol"}, {"sri"}, {"ti"}, {"tem"},
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{"tar"}, {"tki"}, {"tch"}, {"tox"}, {"u"}, {"ub"}, {"uh"}, {"ur"},
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{"uv"}, {"unk"}, {"uwh"}, {"ugh"}, {"uyr"}, {"va"}, {"vil"}, {"vit"},
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{"vom"}, {"vux"}, {"wah"}, {"wex"}, {"xu"}, {"xed"}, {"xen"}, {"ya"},
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{"yep"}, {"yih"}, {"zef"}, {"zen"}, {"zil"}, {"zym"}, {"-"}
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};
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struct words stones[NSTONES] = {
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"Agate", "Alexandrite", "Amethyst",
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"Azurite", "Bloodstone", "Cairngorm",
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"Carnelian", "Chalcedony", "Chrysoberyl",
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"Chrysolite", "Chrysoprase", "Citrine",
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"Coral", "Diamond", "Emerald",
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"Garnet", "Heliotrope", "Hematite",
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"Hyacinth", "Jacinth", "Jade",
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"Jargoon", "Jasper", "Kryptonite",
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"Lapis lazuli", "Malachite", "Mocca stone",
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"Moonstone", "Obsidian", "Olivine",
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"Onyx", "Opal", "Pearl",
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"Peridot", "Quartz", "Rhodochrosite",
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"Rhodolite", "Ruby", "Sapphire",
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"Sardonyx", "Serpentine", "Spinel",
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"Tiger eye", "Topaz", "Tourmaline",
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"Turquoise", "Zircon",
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{ "Agate" }, { "Alexandrite" }, { "Amethyst" },
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{ "Azurite" }, { "Bloodstone" }, { "Cairngorm" },
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{ "Carnelian" }, { "Chalcedony" }, { "Chrysoberyl" },
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{ "Chrysolite" }, { "Chrysoprase" }, { "Citrine" },
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{ "Coral" }, { "Diamond" }, { "Emerald" },
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{ "Garnet" }, { "Heliotrope" }, { "Hematite" },
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{ "Hyacinth" }, { "Jacinth" }, { "Jade" },
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{ "Jargoon" }, { "Jasper" }, { "Kryptonite" },
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{ "Lapis lazuli" }, { "Malachite" }, { "Mocca stone" },
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{ "Moonstone" }, { "Obsidian" }, { "Olivine" },
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{ "Onyx" }, { "Opal" }, { "Pearl" },
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{ "Peridot" }, { "Quartz" }, { "Rhodochrosite" },
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{ "Rhodolite" }, { "Ruby" }, { "Sapphire" },
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{ "Sardonyx" }, { "Serpentine" }, { "Spinel" },
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{ "Tiger eye" }, { "Topaz" }, { "Tourmaline" },
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{ "Turquoise" }, { "Zircon" }
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};
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struct words wood[NWOOD] = {
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"Avocado wood", "Balsa", "Banyan", "Birch",
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"Cedar", "Cherry", "Cinnabar", "Dogwood",
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"Driftwood", "Ebony", "Eucalyptus", "Hemlock",
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"Ironwood", "Mahogany", "Manzanita", "Maple",
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"Oak", "Pine", "Redwood", "Rosewood",
|
||||
"Teak", "Walnut", "Aloe", "Sandalwood",
|
||||
{"Avocado wood"}, {"Balsa"}, {"Banyan"}, {"Birch"},
|
||||
{"Cedar"}, {"Cherry"}, {"Cinnabar"}, {"Dogwood"},
|
||||
{"Driftwood"}, {"Ebony"}, {"Eucalyptus"}, {"Hemlock"},
|
||||
{"Ironwood"}, {"Mahogany"}, {"Manzanita"}, {"Maple"},
|
||||
{"Oak"}, {"Pine"}, {"Redwood"}, {"Rosewood"},
|
||||
{"Teak"}, {"Walnut"}, {"Aloe"}, {"Sandalwood"}
|
||||
};
|
||||
|
||||
struct words metal[NMETAL] = {
|
||||
"Aluminium", "Bone", "Brass", "Bronze",
|
||||
"Copper", "Chromium", "Iron", "Lead",
|
||||
"Magnesium", "Pewter", "Platinum", "Silver",
|
||||
"Steel", "Tin", "Titanium", "Zinc",
|
||||
{"Aluminium"}, {"Bone"}, {"Brass"}, {"Bronze"},
|
||||
{"Copper"}, {"Chromium"}, {"Iron"}, {"Lead"},
|
||||
{"Magnesium"}, {"Pewter"}, {"Platinum"}, {"Silver"},
|
||||
{"Steel"}, {"Tin"}, {"Titanium"}, {"Zinc"}
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -238,7 +238,7 @@ new(int size)
|
|||
register char *space = ALLOC(size);
|
||||
|
||||
if (space == NULL) {
|
||||
sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
|
||||
sprintf(prbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
|
||||
md_memused(), size);
|
||||
fatal(prbuf);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ struct cell {
|
|||
char x_pos;
|
||||
};
|
||||
struct b_cellscells {
|
||||
char num_pos; /* number of frontier cells next to you */
|
||||
unsigned char num_pos; /* number of frontier cells next to you */
|
||||
struct cell conn[4]; /* the y,x position of above cell */
|
||||
} b_cells;
|
||||
|
||||
|
|
|
|||
|
|
@ -521,9 +521,10 @@ quaff(int which, int kind, int flags, bool is_potion)
|
|||
fuse(sight, NULL, SEEDURATION, AFTER);
|
||||
light(&hero);
|
||||
}
|
||||
else
|
||||
else {
|
||||
msg("The darkness around you thickens. ");
|
||||
lengthen(sight, SEEDURATION);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (off(player, CANSEE)) {
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ writelog(unsigned long amount, int flags, short monst)
|
|||
else
|
||||
return;
|
||||
/* Write the line */
|
||||
fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
|
||||
fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
|
||||
whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
|
||||
quest_item, had_quest, fate);
|
||||
fclose(logfile);
|
||||
|
|
|
|||
|
|
@ -166,7 +166,8 @@ struct character_types char_class[NUM_CHARTYPES] = {
|
|||
*/
|
||||
|
||||
struct words abilities[NUMABILITIES] = {
|
||||
"Intelligence", "Strength", "Wisdom", "Dexterity", "Constitution", "Charisma"
|
||||
{ "Intelligence" }, { "Strength" }, { "Wisdom" },
|
||||
{ "Dexterity" }, { "Constitution" }, { "Charisma" }
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue