Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -154,7 +154,7 @@ do_zap(bool gotdir, int which, int flag)
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x))) {
while (shoot_ok(CCHAR( winat(y, x) ))) {
y += delta.y;
x += delta.x;
}
@ -331,7 +331,7 @@ do_zap(bool gotdir, int which, int flag)
case WS_SLOW_M:
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x))) {
while (shoot_ok(CCHAR( winat(y, x) ))) {
y += delta.y;
x += delta.x;
}
@ -453,7 +453,7 @@ do_zap(bool gotdir, int which, int flag)
else {
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x)))
while (shoot_ok(CCHAR( winat(y, x) )))
{
y += delta.y;
x += delta.x;
@ -477,7 +477,7 @@ do_zap(bool gotdir, int which, int flag)
else {
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x)))
while (shoot_ok(CCHAR( winat(y, x) )))
{
y += delta.y;
x += delta.x;
@ -497,7 +497,7 @@ do_zap(bool gotdir, int which, int flag)
when WS_FEAR:
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x)))
while (shoot_ok(CCHAR( winat(y, x) )))
{
y += delta.y;
x += delta.x;
@ -530,7 +530,7 @@ do_zap(bool gotdir, int which, int flag)
when WS_MDEG:
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x)))
while (shoot_ok(CCHAR( winat(y, x) )))
{
y += delta.y;
x += delta.x;
@ -558,7 +558,7 @@ do_zap(bool gotdir, int which, int flag)
when WS_DISINTEGRATE:
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x))) {
while (shoot_ok(CCHAR( winat(y, x) ))) {
y += delta.y;
x += delta.x;
}