Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -154,7 +154,7 @@ do_zap(bool gotdir, int which, int flag)
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x))) {
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while (shoot_ok(CCHAR( winat(y, x) ))) {
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y += delta.y;
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x += delta.x;
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}
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@ -331,7 +331,7 @@ do_zap(bool gotdir, int which, int flag)
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case WS_SLOW_M:
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x))) {
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while (shoot_ok(CCHAR( winat(y, x) ))) {
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y += delta.y;
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x += delta.x;
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}
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@ -453,7 +453,7 @@ do_zap(bool gotdir, int which, int flag)
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else {
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x)))
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while (shoot_ok(CCHAR( winat(y, x) )))
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{
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y += delta.y;
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x += delta.x;
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@ -477,7 +477,7 @@ do_zap(bool gotdir, int which, int flag)
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else {
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x)))
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while (shoot_ok(CCHAR( winat(y, x) )))
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{
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y += delta.y;
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x += delta.x;
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@ -497,7 +497,7 @@ do_zap(bool gotdir, int which, int flag)
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when WS_FEAR:
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x)))
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while (shoot_ok(CCHAR( winat(y, x) )))
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{
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y += delta.y;
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x += delta.x;
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@ -530,7 +530,7 @@ do_zap(bool gotdir, int which, int flag)
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when WS_MDEG:
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x)))
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while (shoot_ok(CCHAR( winat(y, x) )))
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{
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y += delta.y;
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x += delta.x;
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@ -558,7 +558,7 @@ do_zap(bool gotdir, int which, int flag)
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when WS_DISINTEGRATE:
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x))) {
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while (shoot_ok(CCHAR( winat(y, x) ))) {
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y += delta.y;
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x += delta.x;
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}
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