Use more portable random seed generation.

The new function md_random_seed() has replaced time() + getpid() and
similar methods.  Putting everything in mdport.c slightly reduces the
warnings and workarounds.
This commit is contained in:
John "Elwin" Edwards 2017-01-28 15:49:41 -05:00
parent c194ec3dc9
commit 62047972cc
29 changed files with 123 additions and 81 deletions

View file

@ -48,8 +48,6 @@ main(int argc, char *argv[], char *envp[])
register struct object *obj;
char alldone, wpt;
char *getpass(), *xcrypt(), *strrchr();
int lowtime;
time_t now;
char *homedir = roguehome();
md_init();
@ -102,8 +100,6 @@ main(int argc, char *argv[], char *envp[])
}
}
#endif
time(&now);
lowtime = (int) now;
#ifdef SAVEDIR
if (argc >= 3 && !strcmp(argv[1], "-n")) {
@ -169,7 +165,7 @@ main(int argc, char *argv[], char *envp[])
/* START NEW GAME */
dnum = (wizard && getenv("SEED") != NULL ?
atoi(getenv("SEED")) : lowtime + md_getpid());
atoi(getenv("SEED")) : md_random_seed());
if(wizard)
printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);