XRogue: convert to ANSI-style function declarations.
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e8e6e604c3
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2853120387
41 changed files with 1281 additions and 908 deletions
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@ -23,8 +23,8 @@
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* Change the player's class to the specified one.
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*/
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changeclass(newclass)
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long *newclass;
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void
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changeclass(long *newclass)
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{
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if (*newclass == player.t_ctype) {
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msg("You feel more skillful.");
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@ -152,8 +152,8 @@ long *newclass;
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* Use the relic that our monster is wielding.
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*/
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m_use_relic(monster)
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register struct thing *monster;
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void
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m_use_relic(struct thing *monster)
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{
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register struct object *obj;
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@ -181,7 +181,7 @@ register struct thing *monster;
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}
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when EMORI_CLOAK:
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debug("stunning with Emori's cloak");
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do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, NULL);
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do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, 0);
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obj->o_charges = 0;
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when ASMO_ROD: {
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@ -248,11 +248,12 @@ register struct thing *monster;
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/*
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* add something to the contents of something else
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* bag: the holder of the items
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* item: the item to put inside
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*/
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put_contents(bag, item)
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register struct object *bag; /* the holder of the items */
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register struct linked_list *item; /* the item to put inside */
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void
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put_contents(struct object *bag, struct linked_list *item)
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{
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register struct linked_list *titem;
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register struct object *tobj;
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@ -277,11 +278,11 @@ register struct linked_list *item; /* the item to put inside */
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/*
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* remove something from something else
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* bag: the holder of the items
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*/
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take_contents(bag, item)
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register struct object *bag; /* the holder of the items */
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register struct linked_list *item;
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void
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take_contents(struct object *bag, struct linked_list *item)
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{
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if (bag->o_ac <= 0) {
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@ -295,8 +296,8 @@ register struct linked_list *item;
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}
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do_bag(item)
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register struct linked_list *item;
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void
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do_bag(struct linked_list *item)
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{
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register struct linked_list *titem = NULL;
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@ -417,9 +418,10 @@ register struct linked_list *item;
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}
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}
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do_panic(who)
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int who; /* Kind of monster to panic (all if who is NULL) */
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void
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do_panic(int who)
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{
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/* who: kind of monster to panic (all if who is 0) */
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register int x,y;
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register struct linked_list *mon, *item;
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register struct thing *th;
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@ -485,9 +487,7 @@ int who; /* Kind of monster to panic (all if who is NULL) */
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*/
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int
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misc_name(str,obj)
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char *str;
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register struct object *obj;
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misc_name(char *str, struct object *obj)
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{
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char buf1[LINELEN];
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@ -565,7 +565,8 @@ register struct object *obj;
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return(0);
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}
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use_emori()
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void
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use_emori(void)
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{
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char selection; /* Cloak function */
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int state = 0; /* Menu state */
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@ -669,8 +670,8 @@ use_emori()
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* try to write a scroll with the quill of Nagrom
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*/
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use_quill(obj)
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struct object *obj;
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void
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use_quill(struct object *obj)
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{
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struct linked_list *item;
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register int i,
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@ -761,7 +762,7 @@ struct object *obj;
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/* Should we overlay? */
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if (menu_overlay && MAXQUILL + 3 < lines - 3) {
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over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, NULL);
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over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, '\0');
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}
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else draw(hw);
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}
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@ -789,7 +790,7 @@ struct object *obj;
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/* Should we overlay? */
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if (menu_overlay && MAXQUILL + 3 < lines - 3) {
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over_win(cw, hw, MAXQUILL + 5, maxlen + 3,
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0, curlen, NULL);
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0, curlen, '\0');
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}
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else draw(hw);
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@ -830,8 +831,8 @@ struct object *obj;
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* Use something
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*/
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use_mm(which)
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int which;
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void
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use_mm(int which)
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{
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register struct object *obj = NULL;
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register struct linked_list *item = NULL;
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@ -907,7 +908,7 @@ int which;
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when GERYON_HORN:
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/* Chase close monsters away */
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msg("The horn blasts a shrill tone.");
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do_panic(NULL);
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do_panic(0);
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when EYE_VECNA:
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msg("The pain slowly subsides.. ");
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when HEIL_ANKH:
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@ -934,7 +935,7 @@ int which;
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msg("The jug is empty");
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break;
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}
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quaff (obj->o_ac, NULL, NULL, FALSE);
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quaff (obj->o_ac, 0, 0, FALSE);
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obj->o_ac = JUG_EMPTY;
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fuse (alchemy, obj, ALCHEMYTIME, AFTER);
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if (!(obj->o_flags & ISKNOW))
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@ -1012,7 +1013,7 @@ int which;
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break;
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}
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obj->o_charges--;
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do_panic(NULL);
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do_panic(0);
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return;
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/*
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* dust of disappearance makes the player invisible for a while
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@ -1140,7 +1141,7 @@ int which;
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str = "vibrates softly";
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msg("You rub the crystal and it %s... ", str);
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/* cure him */
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read_scroll(S_CURING, NULL, FALSE);
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read_scroll(S_CURING, 0, FALSE);
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/* give him weird hands */
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turn_on(player, CANHUH);
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msg("Your fingertips turn blue. ");
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@ -1218,8 +1219,7 @@ int which;
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*/
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int
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usage_time(item)
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struct linked_list *item;
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usage_time(struct linked_list *item)
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{
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register struct object *obj;
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register int units = -1;
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