Fix one more batch of compiler warnings.
A few of these were potential bugs.
This commit is contained in:
parent
3dfd8fd09b
commit
06cad9ee1e
14 changed files with 30 additions and 27 deletions
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@ -594,12 +594,12 @@ wake_monster(int y, int x)
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/*
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* Every time he sees mean monster, it might start chasing him
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*/
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if (on(*tp, ISMEAN) &&
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if ((on(*tp, ISMEAN) &&
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off(*tp, ISHELD) &&
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off(*tp, ISRUN) &&
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rnd(100) > 33 &&
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(!is_stealth(&player) || (on(*tp, ISUNIQUE) && rnd(100) > 50)) &&
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(off(player, ISINVIS) || on(*tp, CANSEE)) ||
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(off(player, ISINVIS) || on(*tp, CANSEE))) ||
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(trp != NULL && (trp->r_flags & ISTREAS))) {
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runto(tp, &hero);
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}
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@ -132,7 +132,8 @@ be_trapped(struct thing *th, coord *tc)
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/* Make sure we were not chasing a monster here */
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th->t_dest = &hero;
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if (on(*th, ISFRIENDLY), turn_off(*th, ISFLEE));
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if (on(*th, ISFRIENDLY))
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turn_off(*th, ISFLEE);
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}
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}
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when BEARTRAP:
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@ -406,7 +407,8 @@ be_trapped(struct thing *th, coord *tc)
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/* Make sure we were not chasing a monster here */
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th->t_dest = &hero;
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if (on(*th, ISFRIENDLY), turn_off(*th, ISFLEE));
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if (on(*th, ISFRIENDLY))
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turn_off(*th, ISFLEE);
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}
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else
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killed(mitem, FALSE, FALSE, FALSE);
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@ -1249,7 +1249,7 @@ void init_player(void);
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void init_stones(void);
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void init_terrain(void);
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void init_things(void);
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void init_weapon(struct object *weap, char type);
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void init_weapon(struct object *weap, int type);
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char *inv_name(struct object *obj, bool drop);
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bool inventory(struct linked_list *list, int type);
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bool is_current(struct object *obj);
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@ -197,7 +197,7 @@ hit_monster(int y, int x, struct object *obj, struct thing *tp)
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*/
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void
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init_weapon(struct object *weap, char type)
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init_weapon(struct object *weap, int type)
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{
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register struct init_weps *iwp;
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